Trigger Items - Illusions In discount shopping
date:Wednesday, October 8, 2008 time:12:00 PM to 5:00 PM venue:Step Gallery address:Suite 174 Tempe, AZ 85281 View map from:Herberger College of The Arts
Discount shopping, although underappreciated as a reflection of
American culture, has become intricately intertwined with who we are as
Americans and the type of people that we are
becoming.
My project presents the viewer with ready-made images from inside a
store and comments on an aspect of daily living that is important to
today’s culture. My work places the viewer in a particular environment
and presents them with images to which they are free to assess meaning.
Many of these trigger items are termed “compulsive merchandise” and are
strategically placed throughout the store. The luring and distraction a
shopper experiences is shared by all discount shoppers.
As I began
thinking more critically about the elements that had been put into play
in order to elicit my participation as a shopper, I found that much of
my experience had been pre-fabricated. As a customer, I assume that I
am choosing to steer my cart in a particular direction, when, in fact,
my path has been somewhat pre-planned for me based on the complex store
layout. The corporations who own these stores compile evidence that
reveals insight into their customers’ desires. They then use this data
to continuously modify their floor plans and maintain the illusion of a
“new” experience. By employing diversions to the consumer’s attention,
corporations can cause them to wander down aisles that perhaps they
would not have gone down if not for the strategic placement of products
on end-caps; here the consumer is confronted with an experience that
they had not anticipated. Virtually every aspect of these stores has
been conceptualized without the consumer being aware of it; hence,
their “personal experience” is actually an illusion.
Through the use
of found objects and cross disciplines, inspired by Robert Rauschenberg
and Jasper John’s research, I am able to bring the viewer’s peripheral
observations as well as their pre-cognitive experiences to their
observation of my work. I incorporate objects from a discount-shopping
store into my work by cutting them at angles and attaching them to the
surface of my work. I then complete the object as a painting. Having
the objects painted abstractly will trigger the viewer’s memory of
pre-cognitive observations. When the viewer looks at an object from a
distance, their mind will perceive what they have previously
experienced based on memories from firsthand knowledge. Only upon
closer inspection will the viewer realize that they did not see what
they thought they had seen. This will cause them to stop and think
about what they actually did see and examine it on a closer level.
This
simulation duplicates the viewer’s discount-shopping experience by
causing them to recollect scenes from their peripheral vision that have
been stored in their long-term memory. As they view my work in the
gallery, their memory of discount shopping images will be triggered and
they will suddenly recognize a familiar but incomplete image.
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