217 Terror Haunted House Attractions

Sunday, Oct 13, 2024 from 6:00pm to 9:00pm

  217-320-4634
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Dare to enter the realm of 217 Terror Haunted House, where fear lurks around every corner. This ultimate nightmare destination features four uniquely terrifying haunted houses. At 217 Terror Haunted House, we specialize in old school, in-your-face scares that will leave you trembling (no touch). Our attraction is designed to push your limits and immerse you in a world of horror like never before.

Attractions

The Nest

Aryk Von Liechtenstein, the formidable leader of his vampire coven, moved to New Orleans from the old country in 1711. For generations, the descendants of Van Helsing tirelessly sought Aryk and his coven, determined to end their reign of terror. For nearly a century, Aryk managed to evade them, but by the early 1800s, the Van Helsings were closing in. To escape, Aryk moved his army to St. Louis.

In 1904, Aryk Von Liechtenstein and his army of the undead found a new hunting ground at the World's Fair. With 19 million visitors, they had an unlimited feast for seven months. The bloodlust of Aryk and his coven led to the deaths of over 1,200 people, exposing their true nature and forcing them to flee further north.
Desperate to find a new sanctuary, Aryk sought a place where his Nest of vampires could remain hidden. They found solitude in a mausoleum about 75 miles north of St. Louis, in a quiet little town called Roodhouse. The mausoleum, shrouded in mist, filled with ancient coffins and the restless spirits of Aryk's victims, has become their new lair.

In 2021, a descendant of Van Helsing finally tracked down Aryk Von Liechtenstein and his Nest of vampires. After centuries of relentless pursuit, the Van Helsing heir managed to put an end to the formidable leader in his coffin, bringing a temporary peace to the world.

However, the darkness was far from over. Voltaire Chalamet, Aryk's loyal general, rose from the shadows. With a new army of the undead, he lurks in the darkness, ready to pounce on unsuspecting visitors who enter The Nest.

Trick or Treat

Trick or Treat: The Tale of Jack Oliver Lantern
In the eerie town of Roodhouse, there was a boy named Jack Oliver Lantern. Every year, the townsfolk warned him to stay away from the old witch's house and to never smash pumpkins. But Jack, with his mischievous spirit, didn't heed their warnings.

One fateful October night, Jack ventured too close to the witch's house, laughing as he smashed pumpkins along the way. Suddenly, the air grew cold,
and a chilling voice echoed through the night. It was Pumpkatina, the witch known for her dark magic and sinister curses. With a wave of her gnarled hand, she cast a curse upon him. Every October, Jack would transform into a terrifying pumpkin creature, doomed to stalk the night and haunt the very town he once called home.

Beware the tale of Jack Oliver Lantern. Never venture near the witch's house, and under no circumstances should you smash pumpkins, lest you suffer Jack's cursed fate.

Remember the rhyme, it might just save your life.

Pumpkatina, Pumpkatina,
She's the witch on Halloweena.
With her family from the seeds,
They will come to make you bleed.

Pumpkatina, Pumpkatina,
Don't smash pumpkins on Halloweena.
Heed the warning, for if you do,
She may come to curse you too.

Uncle Creeper Clown Factory

Uncle Creeper was an Ice Cream Man who loved to dress as a clown to entertain the kids. But beneath the cheerful exterior, he harbored a dark secret. It all started one warm October evening. Uncle Creeper found himself accidentally trapped in a freezer of his ice cream truck. As the icy chill seeped into his bones, he accepted his grim fate. But, in a desperate final plea, he offered to exchange his soul for a chance to escape. Suddenly, a demon named Cloyne - a bloodthirsty clown, with a sinister grin and an insatiable appetite for children - appeared.  Cloyne offered to unlock the freezer door and set him free, but only if Uncle Creeper would agree to steal 666 souls.

Realizing he couldn't accomplish this on his own, Uncle Creeper took over an old, abandoned ice cream and cotton candy factory. The factory, with its broken windows and rusted machinery, became Uncle Creeper's Clown Factory. There, he began creating clown juice - a dark elixir made from the blood of his victims.

Uncle Creeper began building grotesque clowns, animating them with the clown juice. These twisted creations, with their eerie smiles and haunting laughter, roamed the streets, luring victims back to the factory. Once there, Uncle Creeper would steal their souls and store them in his ice cream truck, which now played a haunting jingle as it drove through neighborhoods.

Beware if you hear the sinister sound of the Ice Screams Truck, for your soul may end up becoming clown juice for an evil clown at Uncle Creeper's Clown Factory.

Dolls Alive

Every October 1st, as the clock strikes midnight, the sinister Mad Molly is freed from her Ouija board prison by her malevolent dolls. With a chilling grin, she lures unsuspecting playmates into her eerie playhouse, where she transforms them into her wicked dolls, adding to her ever-growing collection of cursed toys.

One night, Molly met her match: Evil Alice. Initially, Alice appeared to be just another playdate, but Molly soon realized that Alice was just as evil as she was. Year after year, Alice grew stronger, silently observing and learning from Mad Molly's dark rituals.

As the years passed, Alice's power grew, fueled by the malevolent energy she absorbed from Molly's sinister deeds. Finally, the time came when Alice was strong enough to challenge Molly. In a climactic showdown, Alice used her newfound strength to imprison Mad Molly back into the Ouija board, taking control of the eerie playhouse and its wicked dolls.

With Mad Molly imprisoned, Evil Alice continued her wicked ways. She lured unsuspecting playmates into the playhouse, where she performed dark rituals to transform them into Dolls Alive - cursed toys that moved and spoke with a life of their own. The playhouse, now under Alice's control, became even more sinister, with each new doll adding to the haunting chorus of whispers and eerie laughter.

Evil Alice reveled in her newfound power, delighting in the fear and confusion of her victims. The playhouse stood as a beacon of malevolence, drawing in curious souls who would soon become part of Evil Alice's twisted collection. The legend of the haunted playhouse grew, with tales of Dolls Alive spreading fear throughout the town, ensuring that Evil Alice's reign of terror would continue for years to come.

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